We want Nabaal to take a good licking, preferably to be around 20-15% health by the time you finished off the attacking forces, meaning its good to wait till about 40% before moving in. For starters, do not rescue the Shipyard right away. This mission requires a out of the ordinary approach in order to make it more manageable in terms of the threats you will need to face. Begin building a Mobile Refinery to send to the forward resourcing operation location when its built to satisfy the secondary objective and prepare for further harvesting. This is important, as the more RUs you conserve now, means the more RUs you have to spend later. Set up some control groups, personally, i like to do it by unit types for Corvettes and Fighters, since it allows me to see which need to be docked for repairs. In the mean time we will put this off for the most part, and for now, send your harvesters towards the asteroid field closest to the Pride of Hiigara and move up the Mothership closer to the field, thus cutting down on the time it takes for your Resource Collectors to drop off the goods. Fleet Intelligence recommends establishing a forward resource operation at a nearby asteroid field and informing you of your ability to now construct Mobile Refineries for this purpose. Captain Elohim, the commander of Nabaal opens communications, reaffirming their under fire status and requesting support. Autosave Point - Mission StartĪs you arrive in Sarum, Fleet Intelligence informs you of Vaygr recon elements that are currently engaging the Shipyard Nabaal. Primary Objective: Protect the shipyard Nabaal. We must secure this asset before it falls to the Vaygr. The Shipyard at Sarum will allow us to rebuild our fleet. It looks almost completely, if not FULLY identical.Fleet Intelligence: Hiigara can resist the Vaygr Siege, but only for a limited time. I decided to add it as well because it is related and seems to be inspiration for the Taiidan Republic's Shipyard in the Taiidan Republic Mod. The third picture represents concept art of what was supposed to be Vaygr Service Depot, also cut, standing close to the Supercarrier. The Derelict ship appears in mission 8 of Homeworld 2 campaign, where you acquire Progenitor Dreadnaught. The derelict was 9500 meters long, and still resembles the original design." A large yellow attachment is seen in the concept art and the paint-overs were also missing from the mid-section. The ship has taken damage around the bridge, and part of the superstructure is separated from the main hull. Vaygr Supercarrier was supposed to be the Vaygr command ship, however in the final game it was replaced with the Vaygr Flagship, and the Supercarrier model was modified to be a derelict located in the Karos Graveyard. "The Vaygr Supercarrier (also known as the Agamemnon or Big Red or Abandon All Hope), was the concept for a Vaygr flagship that made it into existence in the Alpha build of Homeworld 2, and appears as a derelict in the final game. For more information: /r/NoParticipationĤ) No discussion of piracy or circumventing DRMĥ) Use Spoilers and/or do not post spoilers in the titlesħ) No direct questions to BBI or GBX staff as posts on their ownĨ) Low effort posts will be removed at our discretionīlackbird Interactive (Homeworld: Deserts of Kharak) Banner images adapted from Walter-NEST's reimaginings of Homeworld 2 skyboxes, found here
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